D&D Alignments Explained & Character Examples

D&D Alignments Explained & Character Examples

Morality is more self-explanatory, is the character looking to do good. Do they consider the effect of their actions on other or even society at large?

Morality comes in 3 colours, Good, Neutral and Evil.

Now, each character will have a selection from each of those dimensions. This takes a relatively simple concept and makes it much more complicated as the intersection of those two dimensions will lead to tension. As an example, a character which is Lawful Evil will be contained by their own (or someone else's) code but that would be explicitly Evil. Chaotic Good characters will overall look to do good but have no regard for the rule of law which can lead to conflict with the powers-at-be despite the good nature of the character.

Let's dig a bit deeper into all 9 of the possible combinations which Alignment can come in.

There are nine alignments in D&D:

Lawful good, neutral good, chaotic good, lawful neutral, true neutral, chaotic neutral, lawful evil, neutral evil, and chaotic evil.

These alignments can be thought of as points on a grid, with lawful alignments on one axis and good or evil alignments on the other.

Lawful good

Lawful good characters, also known as “crusaders,” believe in order and doing good. They are typically honest, fair, and always striving to do what is right. They believe in following laws and rules, as long as they do not conflict with their moral code.

That’s all well and good but let’s dig into some examples you might recognise.

Examples:

Neutral good

Neutral good characters, also known as “benefactors,” do what is necessary to bring about the greatest good. They are not bound by laws and may act outside of them if they believe it is necessary to do what is right.

Examples:

Chaotic good

Chaotic good characters, also known as “rebels,” believe in doing good, but they also value their own freedom and independence. They may act outside the law to achieve their goals and may sometimes be unpredictable in their actions.

Examples:

Lawful neutral

Lawful neutral characters, also known as “judges,” believe in following laws and rules for the sake of order and stability. They may act in their own self-interest, but they do not necessarily prioritise their own desires over the greater good.

Examples:

True neutral

True neutral characters, also known as “undecided,” are neutral on both axes and do not lean towards any particular alignment. They may act in their own self-interest, but they do not necessarily prioritise their own desires over the greater good or the well-being of others.

Examples:

Chaotic neutral

Chaotic neutral characters, also known as “anarchists,” value their own freedom and independence above all else. They may act in their own self-interest, but they do not necessarily prioritise the greater good or the well-being of others nor are they seeking the suffering or destruction of other.

Examples:

Lawful evil

Lawful evil characters, also known as “dominators,” believe in order and control, and they are willing to use whatever means necessary to achieve it, even if it means acting in an evil manner.

Examples:

Neutral evil

Neutral evil characters, also known as “malefactors,” are motivated by their own self-interest and are willing to do whatever is necessary to achieve their goals, even if it means acting in an evil manner.

Examples:

Chaotic evil

Chaotic evil characters, also known as “destroyers,” are motivated by their own desires and are willing to do whatever is necessary to achieve them, even if it means acting in an evil manner. They value their own freedom and independence above all else and are willing to do whatever it takes to achieve their goals.

Examples:

You might well disagree with some of the examples as given, and that is to be expected. Characters rarely fall into one alignment category or another in totality. Not to mention that many of these characters have had multiple permutations.

When selecting an alignment for a character, it’s important to consider the character’s motivations, beliefs, and actions. It’s also important to consider how the character’s alignment will fit within the context of the game and the story being told. A character’s alignment can change over time as they grow and develop, so it’s important to keep this in mind as well.

Ultimately, the choice of alignment is up to the player and should be based on what feels true to the character they are creating. It’s important to remember that alignments are not meant to be restrictive, but rather a tool for understanding and developing a character’s motivations and actions within the game.